Popular Media
So, Is It a Tech Panic?
Having analyzed both bodies of research, it is apparent that the research on social media and teen well-being shares many of the same flaws as the violent video game research. They are both largely based on correlational studies which rely on self-reported data and use poor proxies for the effect that they are trying to measure. As we saw in Brown v. Entertainment Merchants Association, this alone is enough to create roadblocks for laws banning or regulating the use of social media by children.