Showing 4 Publications by Jessica Parkinson

So, Is It a Tech Panic?

Popular Media Having analyzed both bodies of research, it is apparent that the research on social media and teen well-being shares many of the same flaws as . . .

Having analyzed both bodies of research, it is apparent that the research on social media and teen well-being shares many of the same flaws as the violent video game research. They are both largely based on correlational studies which rely on self-reported data and use poor proxies for the effect that they are trying to measure. As we saw in  Brown v. Entertainment Merchants Association, this alone is enough to create roadblocks for laws banning or regulating the use of social media by children.

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Innovation & the New Economy

Flawed Evidence in the Social Media Debate

Popular Media In our last post, we examined the numerous reasons for which the Supreme Court found the State’s evidence to be lacking in the case of Brown . . .

In our last post, we examined the numerous reasons for which the Supreme Court found the State’s evidence to be lacking in the case of Brown v. Entertainment Merchants Association. This week we will examine the evidence in the social media debate keeping in mind the qualities that the Supreme Court found to be problematic in establishing a connection between video games and violence.

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Innovation & the New Economy

Evidence in the Violent Video Game Debate

Popular Media As seen in Scalia’s critique, one of the main flaws in the research used by the state of California in Brown v. Entertainment Merchants Association was its lack . . .

As seen in Scalia’s critique, one of the main flaws in the research used by the state of California in Brown v. Entertainment Merchants Association was its lack of causational evidence. Most of the research concerning the relationship between violent video games relied upon correlational evidence. Correlational studies measure two variables and their relationship to one another. Establishing a correlation between two variables often serves as a starting point for research, but it does not prove causation. Consider the case of ice cream sales and violent crime—as one rises so does the other. The two are correlated, but no one is seriously considering banning ice cream. That is because, upon deeper analysis, it was determined that there is a third cause that drives an increase in both: higher temperatures.

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Innovation & the New Economy

Is the Debate Around Social Media Another Tech Panic?

Popular Media In 2005, California proposed legislation to ban the sale of violent video games to minors. This law was a culmination of growing concerns that violent . . .

In 2005, California proposed legislation to ban the sale of violent video games to minors. This law was a culmination of growing concerns that violent video games were causing children to become more aggressive. Commentators noted that perpetrators of mass shootings, as in the case of Columbine, Heath High School, and Sandy Hook, often played video games considered to be violent such as Doom, Grand Theft Auto, and Call of Duty.1 Studies on the connection between video games and aggression came pouring out. In response, policymakers began to introduce laws banning or otherwise regulating the sale of violent video games to minors.

This would seem to be the ideal result. Lawmakers were able to come together and pass a law that addressed the issue at hand. The only problem is that there is little to no evidence that video games, even violent ones, lead to increases in aggressive behavior let alone that they are a driving factor behind school shootings.

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Innovation & the New Economy